PairedAuditoryLexicalDecision - MRC CBU Language Wiki
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PAIRED AUDITORY LEXICAL DECISION

You simply need to add in an extra frame with the prime word to the single word auditory design....

  • <n 16> <s 8> <azk> <cr> <nfb> <fd 38> <t 2000> <id "keyboard"> <dbc 0> <dwc 000255000>


    $
    0 "Press SPACEBAR to start";

    250 <ms% 500> /;


    $

    +1 <wav 2> "wobble" / * <wav 2> "rabies" / <ms% 1000>/;

    +2 <wav 2> "cove" / * <wav 2> "ash" / <ms% 1000> /;

    +3 <wav 2> "chair" / * <wav 2> "bacon" / <ms% 1000> /;

    +4 <wav 2> "swell" / * <wav 2> "game" / <ms% 1000> /;

    -5 <wav 2> "enter" / * <wav 2> "graddle" / <ms% 1000> /;

    -6 <wav 2> "stuff" / * <wav 2> "lunce" / <ms% 1000> /;

    -7 <wav 2> "missile" / * <wav 2> "brantly" / <ms% 1000> /;

    -8 <wav 2> "hamper" / * <wav 2> "skelve" / <ms% 1000> /;


    $

    0 <Bell> <ln -2> "Have a Break", <ln 2> "Press SPACEBAR to restart";

    250 <ms% 500> /;


    $

    +9 <wav 2> "invalid" / * <wav 2> "faked" / <ms% 1000> /;

    +10 <wav 2> "join" / * <wav 2> "stale" / <ms% 1000> /;

    +11 <wav 2> "trial" / * <wav 2> "hedge" / <ms% 1000> /;

    +12 <wav 2> "heat" / * <wav 2> "believe" / <ms% 1000> /;

    -13 <wav 2> "abound" / * <wav 2> "smarkle" / <ms% 1000> /;

    -14 <wav 2> "flute" / * <wav 2> "indrastal" / <ms% 1000> /;

    +15 <wav 2> "yearn" / * <wav 2> "snoths" / <ms% 1000> /;

    -16 <wav 2> "muffle" / * <wav 2> "embrint" / <ms% 1000> /;


    $
    0 "The End. Thank You.";


    $

-- Main.CarolineWhiting - 23 Mar 2007

CbuLanguage: PairedAuditoryLexicalDecision (last edited 2013-08-02 16:22:14 by RussellThompson)